4/24/2023 0 Comments Shotbot endgameEveryone's getting hyped about the new game mode or whatever, so we'll see.Īlso equally important? Duplicate protection, not just for legendaries, but for all rarities. We're also getting a roadmap to what we're going to get this Standard year, which is nice to see some transparency. There's also an MMR thing going on, which they don't really explain in full detail, but it sounds like it's going to make playing the ladder a lot less frustrating. The description makes it look a bit more complex than it should, but I'm sure it's going to be easily understood once you play it. Also, the ladder's not that punishing anymore, making it easier for you to climb with win-streaks and whatnot. Playing the Standard/Wild ladder gets absolutely meaningless after you reach Legend once or twice, and at that point you're just playing to maintain a rank and if you're not into the competition, why bother? Well, now the rewards are structured a lot better - I won't go into the full details, go to PlayHearthstone's own post for that, but basically you're actually getting card packs and better rewards. Two of the most important ones? Ladder Rework and Duplicate Protection. LADDER CHANGES! DUPLICATE PROTECTION! HALL OF FAME!īut it's not just a new expansion and a new class, because this year we're getting a whole lot of brand-new revamps to aspects of the game. We're going to talk about the huge changes coming first, and then we'll talk about the cool new cards and Demon Hunters and Priest changes after the break! but a tenth hero class, one that came with a bunch of fun new twists, a whole new core basic set, and a whole expansion dedicated to it? That's cool. Battlegrounds was it for a huge part of the community, but it wasn't that for me. Hearthstone has needed an adrenaline boost to keep it going. It's sufficient to say that I'm back in the Hearthstone groove, baby. We're going to Outland, and most importantly. For all my love for Hearthstone's original content and characters, what drew me into the game in the first place was the Warcraft characters, and after a full year of adventuring with Rafaam and Reno and Finley and Lazul, it's nice to finally stop making entire 'Lore of Hearthstone' articles where 80% of what I talk about is 'original to Hearthstone'. Okay, I'm a huge, huge sucker for World of Warcraft lore characters, and Illidan Stormrage specifically, so the theme for this expansion is certainly one that appeals to me very, very much. Insert your own "you are not prepared" joke here. Throw in that terrible login bug that menaced the game for the past month, and I was seriously ready to maybe actually uninstall the game for good. So I haven't really been doing a lot of Hearthstone for the past couple of months - it's just solo adventures (mostly grinding the Rise of Shadows and Saviors of Uldum heroic modes, because I wasn't saving enough gold to even play Galakrond's Ascent) and just jumping in, doing my daily quests every three days or so and jumping back out. And then Battlegrounds came out and everyone hailed it as this second coming and the best thing ever in the whole wide world and I really couldn't care less about that game mode. Descent of Dragons was fun because of all the dragons, but at that point I was kind of sort of burnt out on the game and sort of just made random wacky unrefined decks because not a lot of the dragon cards are honestly all that great and that sort of upset me a bit because I wanted to play with all the cool dragons. I've not been super excited about Hearthstone for a while. Woo-wee, that's a lot to unpack from the very recent Hearthstone Summit, huh? New expansion, a brand new class, massive overhauls to the ladder, card un-nerfings, a rework to the basic Priest set.
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